local t = Def.ActorFrame {};

-- t[#t+1] = LoadActor( BGDirB.."/ARCADE_BG" )..{
-- --t[#t+1] = LoadActor( "ad.png" )..{
	-- OnCommand=function(self)
		-- (cmd(Center;show_background_properly;loop,true;diffusecolor,0.7,0.7,0.7,1))(self)
		-- local cur_group = SCREENMAN:GetTopScreen():GetCurrentGroup();
	
		-- if ( cur_group == "SO_QUEST" or cur_group == "04-SKILLUP ZONE" ) then
			-- self:visible(false);
			-- self:pause();
		-- else
			-- self:play();
		-- end;
	-- end;
	-- ShowGreenStuffsMessageCommand=cmd(stoptweening;visible,false;pause);
	-- HideGreenStuffsMessageCommand=cmd(stoptweening;visible,true;play);
-- }

-- t[#t+1] = LoadActor( BGDirB.."/MISSION_BG" )..{
	-- OnCommand=function(self)
		-- (cmd(Center;show_background_properly;loop,true))(self)
		-- local cur_group = SCREENMAN:GetTopScreen():GetCurrentGroup();
		
		-- if not ( cur_group == "SO_QUEST" or cur_group == "04-SKILLUP ZONE" ) then
			-- self:visible(false);
			-- self:pause();
		-- else
			-- self:play();
		-- end;
	-- end;
	-- ShowGreenStuffsMessageCommand=cmd(stoptweening;visible,true;play);
	-- HideGreenStuffsMessageCommand=cmd(stoptweening;visible,false;pause);
-- }

return t;